![]() ![]() Being marked by a Blue guard, having doors closed on you by the Reds and being heavily swarmed by the Yellow's summoning are all instantly dangerous. You will rarely die there until you meet the Vault guards: Ironbrands (Red), Convokers (Yellow) and Sentinels (Blue). Vaults is a somewhat more difficult version of the dungeon. Generally, you can expect fast, light attacks with poison in Spider, slow heavy attacks in Snake, mixed attacks in Swamp and fast, heavy attacks in Shoals. Invisibility (trivialises this whole branch if spammable).Some way of dealing with a Thorn Hunter.Spells, blunt weapons or flaming edged ones. Here's some stuff to help you figure out which branch is the right one for you to go to. ![]() I put this in a different step because you should treat it like a "boss floor".Īt some point after depths, you can choose to go to Crypt and/or Elf, keeping in mind that the mere act of entering the place increases your chance of dying by 10% (not literally, but just don't do it unless you're 100% certain to die without more stuff). If you survive this step, congratulations. You now have a choice between Slime, Abyss and Vaults:5.Complete the other option in the above step.Each branch will be covered in depth later. Which one you do is based on preference, resistances, build and equipment. Complete either Swamp, Shoals, Spider or Snake. Dungeon until 15 or Orc (can switch between the two to taste).The general order for winning a game goes something like this:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |